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Swap , also called Two Four Jacks , Black Jack or Irish Switch , are two picture cards games or more popular players in Great Britain, Ireland and as an alternative incarnation in other regions. The only purpose of Switch is to throw all the cards in someone's hands; the first player to play his last card, and ergo has no cards left, winning the match. Switches are very similar to UNO, Flaps and Mau Mau games, both of which belong to the larger Crazy Eights or Shedding game family.

This game is also known as Jack Changes , Crazy Eight , Take Two and Peanuckle in the UK and Ireland.

If the user ends up with a so-called "fire card", the user can retrieve, and immediately put another "fire card" unless stated earlier. Ace can be used as any card.


Video Switch (card game)



Destination

Switches are played with a set of regular playing cards, one or two standard decks (shuffled into one) if there are a large number of players.

Each player in their turn can play any card from their hands matching the or setting of the previously played card; for example, if the previous card is seven clubs, the next player can put any seven cards, or any club cards, from their hands. If the player does not have a card available to play, they must take one card.

Maps Switch (card game)



Game rules

Players are initially dealt with the same card size (often seven per person), but the exact amount may vary depending on how many players are present. The rest of the deck is placed face down and serves as a "pool" or drawing a pile. At the beginning the top card game of the "pool" is revealed and, as long as the card is not a trick card, the game begins. (The switch may not start with a trick card, and so if the "start card" is a trap card, the card will continue to be selected from the pool until the non-trick card is revealed.)

The first player (generally, the player to the left of the dealer) must choose from his hand the matching card either , the suit or the card's ranking is open (the "top" card); for example, on 9 shovels, only spin or 9 playable cards. If a player can not place a card, he pulls the card from the pile until he can play the card. A player may choose to hold the card due to personal strategy but will be penalized for having to take the card off the deck.

If the stack of images is run down and becomes empty, the game stack or waste stack (except the topmost card) is shuffled, and placed face down to become the new "set".

Power Card

In Switch multiple cards are known as "strength" or "deceit" cards, because they are played directly affect the flow of the game:

  • 2 : if a player places two (from each setting) down, the next player must take two cards. However, if the player has two players, instead of taking a card, he might put it down, so the next player should take four, this continues until a player without two has to take the current total. Players who withdraw a card after two plays are usually not allowed to insert the card again.
  • Q : You can protect the queen with any card from player selection
  • 8 : the next player missed their turn. There is usually no option for the next player to play 8 if he has, as there are with 2; however, if this rule is included, the 8s will continue to play, until the stream reaches the player without the number 8, in which case he will lose a number of turns equivalent to the number of 8 seconds played previously.
  • King : king reverses direction
  • Black Jack : When the Black Jack is played, the following players must take the same number of cards or play another Black Jack and the following players have to be doubled. If you have both Black Jacks then you can play both at once, to then cause the next person to take.
  • Red Jack : Best played when Black Jack is played because this will cancel the black pick up jack rule. One red Jack cancels one black jack.
  • Ace : can be played regardless of the setting or value of the top card on the play deck - that is, the Ace can be played anytime in the game. When playing an Ace, the player can decide freely which suit should be played next; since then, the game continues as usual, but in settings selected by Ace players.

If a player has 10 players, they can place any card with the same suit, but from then on the card must remain in order. For example, 10 hearts are placed, then you can put 7 hearts. However, after this you have to put eight hearts, or six hearts, or 7 of different outfits, or move on to the next player.

When a player has only one card left, they must remember to call the last card (by saying last card aloud) before their turn ends, to inform the other players they will win. If a player who passes to the last card fails to call before the end of the turn where they reach the last card (that is, after the next player has begun to turn after the last card player has put his last two cards), he can be penalized, often at the cost of taking one card immediately (above and above each take as a matter of course routine in the game).

Endgame

As soon as a player plays their last card, they win the game. If the last card is a power card, they must withdraw another card because the game can not end with a power card. The game can continue until all players get rid of their cards.

Last Card Rules

In some games, "Last Card Rule" can be applied, where if a player descends to one card they must say "Last Card" before their turn ends. If not, they should take another card (or 5 if playing Turbo Switch). Although not an official rule, it is a widely accepted rule in the UK. A player also can not end two cards. Game can not end on any power cards.

In a variant known as Peanuckle, players with two cards remaining in their hands must say "peaknuckle" and a player with just one card should say "supper-peaknuckle". Failure to say either will result in the player taking another card, if observed by another player.

Nintendo Switch Standard Game Card Capacity Around 16GB At Launch ...
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Variations

Black Jack

Black Jack is the name of a shedding card game that shares its name with a Blackjack casino card game. This is a variant of Crazy Eights.


Dealing

The dealer gives each of the 7 player cards (or 5 cards if there are more than 4 people), then places one card face up on the table and the rest of the stack of cards in the stack face down on the table.

The predefined method is used to decide which players are playing first. Usually the remaining players from dealers who play first. The game continues from clockwise. Play starts from a single card facing up.

Players rotate

  • At every turn, the player tries to place the card from his hand to the pile.
  • Cards can only be placed in the stack if they match the ratings or top card settings.
  • Players can place consecutive cards with the same settings down to delete more cards.
  • If the player can not take their turn, they take the card from the remaining deck.
  • If a player places an error by placing an illegal card down (putting cards or cards that violate game rules like trying to put 7H above 8S, or trying to run one of more illegal cards) or placing a card at a time wrong (when it's not their turn, it's an easy mistake to make like forget that the previous player putting eight down makes them pass their turn), then this is stated as 'blunder' and the breaking player must take back the card they are trying to place and picked up two more cards from the remaining deck as a penalty.
  • Once a player plays their turn, they must say "Final Card" if their card is left one. If you think that you can finish your card in one turn you say "card" If they fail to do so, there is a penalty (see Endgame). An alternative method to do this is 'tap'. If a player thinks he can win in the next turn, he should warn other players by making a knock on the table or by saying 'knock' (or both). If they fail to do so, there is a penalty.

Magic card

Certain cards have special effects on the game.

  • Aces : Players who place ace nominate new settings, which all players must follow. As cards can be released at any time, with any setting, do not have to follow the last card suit, by running on it if possible. It can also be used to block two.
  • Two : The next player is forced to take two cards unless he/she can put two more, black Jacks or an ace that keeps the next player taking the card. Alternatively, a red jack may be used to undo a card or an ace. One red jack cancels one black Jack.
  • Seven : All other cards held by the player in the same setting as the 7 can be played.
  • Eight : The next player missed the round unless they had eight.
  • Black Jack : Black Jack causes the next player to take 5 cards unless he can follow the other black jacks. If one red jack is placed, one black jack is canceled.
  • Red Jack : One red socket cancels one black jack (if you have to pick up the card after the black jack is laid).
  • Queen : A queen must be covered by a card of the same type.
  • King : reverses the game of polarity.

Endgame

The first player to get rid of all their cards won the match. The game may end after the player has removed all his cards or the remaining players can continue playing until everyone has rid of their card (when you do this, you are declared 'out') bar one player (this player is declared as' last place 'or' who lost 'and he may be eliminated if there are a large number of people who want to play).

If the player puts their last card, but fails to say "Last Card" at the end of the previous turn, then they must take two cards from the remaining deck (even if the player has multiple cards). A player can also declare their last card with a 'knock', usually by tapping the play table.

Variant of Black Jack

  1. Some variants may include joker (usually only one, although players may choose to include 2 comedians).
  2. Players are not allowed to resolve on any ace or power card
  3. Some cards can be placed in one round, where each card matches the previous card in the rank or setting. There is no limit on the number of cards that can be played, but the player can not finish by placing more than one card.
  4. A 3, a 7 or 10 is sometimes used as a reverse card instead of a king.
  5. The Queen is sometimes "SLAG" which means she can be covered by any card, not just one of her suits.
  6. Walking in settings is sometimes allowed (in either up or down order), for example with the top card of 6 clubs, it is possible to play 6, 7, 8, and 9 diamonds.
  7. The King, when not "upside down", is sometimes used as a "must cover" card, in which, the player puts the king must also place the selected card of the king suit.
  8. In some variants, you can end by placing the card order down.
  9. When placing a "pick up" card, black jacks and twos can be placed together, giving the maximum number of pickups up to 18, so steps like (JS, 2S, 2H, 2D, 2C, JC) will be valid and legal steps.
  10. The value of the number of cards needed to take after the black jack is a player varies depending on the number of cards that are distributed to each player early in the game.
  11. Red Jacks do not cancel black Jacks, but they can be combined with black Jacks. One must take three additional cards per red Jack.

These rules tend to lead to faster games, and can make the game more interesting because sometimes a large number of cards can be played in one round by taking full advantage of both of these rules in a single turn (eg with 6 clubs above, it is possible to play 6D, 6H, 6S, 7S, 8S, 9S, 10S, JS, JC, 10C, 9C in one round). Using the rules of the king and queen of the above list, it is possible to have this as a step, (If 6 clubs are on deck, the next player can play, KC, 10C, JC, QC, 3C, 5C, 8C, 7C, 7D, 6D, 5D, 5S, 4S, 3S etc. Until they can not place another card)

  1. Can be played with two deck cards if more than five people play.
  2. Very similar to some of the ways in Uno games.
  3. Often referred to as 7 Blackjack Cards to differentiate between Casino games of the same name.

Jacks, Twos and Eights

Jacks Twos and Eights (In short J28) evolved from early forms of the album in order to become a faster and more complicated game.

The deck

J28 is played with a standard card pack of 52 cards or if there is a large number of people playing one game then the two packages can be mixed together and handled as usual.

Deal

Dealers take turns from round to round (dealers to the first round are usually determined by cutting the deck and then the lowest card deal). Dealers give seven cards to each player. After seven cards are dealt, the next card is placed face up in the middle of the table, this is a waste stack. The rest of the wrap is placed face down beside the throw away , and is called stock . The next non-dealing player to the right of the dealer puts the first card.

Play

At each turn, a player plays a card or runs a card into a waste pile. This card must have the same type, or the same value, the heart on the heart or 10 on the 10th card. Once the card is installed, the player can continue to install the card if multiple cards are possible. There are several possible combinations that can be run from:

  • Players can put a set of equal value cards, on top of 10 hearts they may put a number of 10 seconds without looking at them.
  • Players can put a number of numbers up or down, above 10 hearts they might put 2, 3, 4, 5, heart, or King, Queen, Jack's heart. Running should not skip numbers, and should have the same type of each other and the card where they are placed.
  • Players can put a combination of the two above. They may put a set of equal value cards, three 10 then provide that they follow suit and start on them the next number put a series of cards, for example. Above 10 hearts a player can lie down: 9 hearts, 9 shovels, 8 spades, 7 shovels and 7 clubs.
  • If the player can not place any cards, the player must take the card from the stock pile. If players can then play then they can put the cards below.

Game rules

There are some rules that apply to certain cards in the game that change the way cards can be placed.

  • Jack can be played anytime on any card. Not only can it be played at any time in the game it also allows players to change card settings to the cards they like. For example, if Jack is played, the setting can be changed to the heart, then the player is allowed to put the heart and other appropriate cards at that time.
  • If 2 is played then the next player must take two cards unless they can play 2. This continues around the circle until a player can not play 2. When this happens the player must take the card number (determined by the number or 2 that is multiplied by 2)
  • If 8 is played, the next person in the game should play 8 as well. Again this continues around the circle until a player can not give a score of eight. This player must then miss a number of moves (determined by the number 8 being entered)
  • Another rule is that if you have an ace of hearts, the next player must take 5 cards, unless they have a spade card, this cancels 5 cards to take.

Play on, until one player no longer has a card to place. On the player's last card, the "last card" should be pronounced on the previous card to allow them to place the card on their last card. One exception to this is if the player can end the game by running or setting the same value card. The game can not end with Jack with any setting, 2 from any setting or 8 any settings. The winner is the first player to have an empty hand.

Take Two

Very similar to Switch, but with some changes. Played with 52 deck cards (No jokers) or 54 deck cards (With jokers.)

Dealing

The dealer handles every 5 player cards, then places one card face up on the table and the rest of the stack of cards in the stack face down on the table.

The remaining players from the dealer play first. The game continues from clockwise. Play starts from a single card facing up.

Rules

The player in turn must place the card with the same value (5 hearts on 5 diamonds) or from the same suit (5 spades on 3 spades). If players can not play any cards, they must take two cards from the deck. When a player is on their last card, they must say "last card". The player can not finish on the trick card. If players can not finish, they must take two cards from the deck. If a player makes a mistake (eg Placing the card with the wrong setting down) they should fix the error and take two cards off the deck.

This game has a trick card like Switch but it has less:

2: if a player puts two down, the next player should take two cards. However, if the player has two players, he will probably place him, so the next player should take four; if he has two, he can place it, need the next player to take six; this can continue until the flow reaches a player who has no two in his hand, at which point he is required to take the required number of cards.

8: if a player puts eight down, the next player misses their journey.

9. If the player's last card is 2. The player can add 2 more back to the original player so that the original player takes the number played.

Jack: the jack can reverse the order of playing OR passing players depending on the rules of the house.

Ace: ace can be placed regardless of its settings, ace allows the person who placed it to change its settings.

After a player ran out of cards they had won, the game went on until there was only 1 person left.

House Rules

Decided by the match host.

Whether or not to place two or more cards with the same value at once allowed (put two 5 in the same turn).

Whether or not to place an ace requires the same suit.

Whether the jack jumps over the player or reverses the sequence.

Whether the joker is used or not, if they are the next player must take 5 cards from the deck when they are players. Joker is rarely used.

When using a spade it can be placed in one of the liver ace, or 2 if there is a suit.

Review - Switch 16 | Always Board Never Boring
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See also

  • Desire
  • Crazy Eight
  • Fuck your Neighbor
  • Irish Switch
  • Change game for Windows Phone

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References

Source of the article : Wikipedia

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