Silent Hunter III is a submarine simulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for PC on March 15, 2005. Like Silent Hunter II, it put players in command of U-Boat Germany during the Battle of the Atlantic in World War II.
Video Silent Hunter III
Game features
Silent Hunter III features dynamic campaigns. Instead of giving players a set of specific goals for each mission, Silent Hunter III only assigns players to certain patrol networks, and appropriate maritime traffic, such as convoys, destructive escorts, and task forces is automatically generated by the simulation engine. How the mission results and what targets are attacked is determined by the player.
Silent Hunter III features two game methods - either dynamic campaigns or single mission objectives.
U-Boat Campaign
In the version of the gaming campaign, players began their career as "Lieutenant, Jr." (In accordance with Leutnant zur See), with the choice of initial assignment for U Boat Base between 1939 and 1943. War time and political situation World War II is reflected in the geographical region and the period of time in which players begin their careers.
The Silent Hunter III campaign will assign players a certain patrol network with appropriate maritime traffic (such as convoys, destructive escorts, and task forces) generated automatically by the simulation engine. How the results of what missions and targets are attacked are left entirely to the players. In addition to being a more accurate representation of U-Boat World War II wars, dynamic campaigns significantly increase the value of game replays, as campaigns play differently each time. The player also has the option to change the realism settings on the submarine - this feature includes U-Boat which has only a limited amount of fuel as well as various game play aid features involving navigation, weapons, and the ability to switch to external camera mode to see the submarine environment.
Setting the hardest realism in this game allows players to manually target torpedoes to attack enemy ships. In the manual targeting feature, players must observe the ship, determine their class and nationality, as well as calculate the speed, angle on the arc, and the gyro angle for torpedo launch. The player also has the option to set the torpedo depth and spread the shot with a lot of weapons. De-selecting manual targeting allows "Officers Weapon" to make this determination for the player, even though approaching the target at a certain angle and determining the relative motion is still a factor.
The simulation engine further produced a variety of coastal cities and ports, emerging as a large port surrounded on the outskirts by city buildings, churches, and factories. It is possible for players to sail to the ports (friendly, neutral, or unfriendly) and either anchored or engaged with tethered targets. Some of the available cities are Portsmouth, Scapa Flow, New York City, Norfolk, Virginia, and Tampa, Florida. While it is possible to sail to South America and to the Pacific, the simulation will not generate any traffic or port city for the region.
The game features a fully 3D U-Boat control room, allowing players the ability to browse the interior of certain submarine rooms. Unlike other submarine simulations, where the crew is often audible but invisible, Silent Hunter III allows players to view and interact with crew members. The game also tracks the statistics of each crew member, such as rank, experience, morale, and decoration among missions. Limited weather generators are also used, which creates wind, rain, and heavy seas at random. The most significant factor of weather is that the submarine can not fire a heavy deck gun in the sea; crew members standing on bridge watches under the rain and wind are also seen wearing raincoats.
In addition, this game provides the mission of a single historical player. These include saving Bismarck, HMSÃ, Royal Oak at Scapa Flow, attacking the task force as the first U-boat XXI type, avoiding arrests as U -505, drowns HMSa, Barham and passes through the Strait of Gibraltar (nodded to German U-boat movie Das Boot, players ordered U-96 Gibraltar).
Maps Silent Hunter III
Ships and Vessels
The stock version of the game includes the following U-boat playable.
- Type II Coastal U-boats, A and D. Despite the slow, short distances both emerging and submerged, and armed with only 5 torpedoes and one or two AA light weapons, these boats are extremely difficult to detect and underwater very lively.
- Type VII, versions B, C, C/41, and C/42. Bringing 14 torpedoes, 88mm deck guns, and connecting towers featuring between 1 and 3 light and heavy AA mounting points, this has the range to patrol across the oceans of the North Atlantic and Mediterranean waters, it offers a balanced combination of surface and submerged. mobility, endurance, and firepower.
- Type IX, version B, C, C/40, and D2. Slow to dive and shorter underwater, these ships are at least hidden, but carry enough fuel to comfortably reach the east coast of the United States, and enough torpedoes to keep up with travel time.
- Type XXI Though not deployed until the end of the war, this boat became available earlier in SH3. Its weaponry consists of only 4 autocannons of 20mm, but carries 23 torpedoes, can reload six torpedo tubes faster than any other submarine that fills a single tube, and has drowned out performance that is not rivaled by anyone.
Players enter the war with only a limited selection of U-boats if they choose to start in 1939. However, the types of U-boats available to players can vary greatly depending on the year in which players want to start their career on, and who are assigned to flotilla players. To transfer to another U-boat, the player must spend "famous" (points given to the player every time the patrol is over).
Aside from U Boats, the game covers various types of Allied and Axis ships and planes, as well as reliable weapons and spotlighting, and submarine obstacles in the form of anti-submarine nets and minefields.
Weapons and equipment
As players progress through the game, upgrades for U-boat weapons and equipment become available; early access to advanced technology can be obtained through prestige and is renowned as acquired after successful U boat patrols. Overall, players can get better torpedoes, turbo and better superchargers for diesel engines, faster or lasting electric batteries, hydrophones, anti-aircraft guns, deck guns, and (end games) get access to anti -recording and radar and snorkeling technology. Players can also replace standard U-boat connecting towers with other designs featuring various AA rifle mount numbers, and apply the U-boat emblem and symbol.
As the war progressed, certain NPC ships also received upgrades, especially in the form of weapons mounted on previously unhelpful cargo vessels, and the increasing number of cost-depth throwers on destroyers and corvettes, finally seeing the extremely dangerous use of anti-Hedgehogs. - submarine mortar.
Character Careers
The Silent Hunter III feature, enhanced also in Silent Hunter IV, allows players to advance both in personal careers as well as career control paths for crew members. The crew is divided into three "classes" - officers, warrant officers (in actuality minor officers), and sailors; three ratings in each class are available for a total of nine crew ratings in the game. For crew members, it is not possible to promote sailors among different castes, such as advancing sailors to give orders to officers or assigning officers a warrant as an officer. The enlisted junior rank of junior officers ( Maat ) also does not appear in the game.
Players start the game as "Lieutenant, Jr" and can up the rankings to "Lieutenant, Sr." after completing a number of patrols and get "famous" given points based on the total number of destroyed ships and merchants. The highest rank of Lieutenant Commander (in accordance with KapitÃÆ'änleutnant ) can be reached after getting 15,000 famous points. A higher ranking officer is not available while the training rank of the OberfÃÆ'ähnrich zur See officer (denoted in the game as "Sub-Lieutenant") can only be owned by a member of the officer's crew.
Gameplay allows for the granting of the Iron Cross (First and Second Class), the Cross of the Knights of the Iron Cross, the German Cross, the U-boat War Badge, and the U-boat Front Gate. Crew members (but not players) can obtain further Wound Badges, while players (but not crew members) can raise the Knights Cross to include additional leaves, swords, and diamonds. All awards were canceled to remove Nazi symbols like swastika.
Throughout the game, players can also issue qualifying badges to crew members, making them more efficient in certain task posts. Only officers and warrant officers can receive a qualification badge; officers may hold three qualifications while the warrant officer may hold one. Crew members must be rotated further from watches periodically to avoid fatigue with certain awards and badges that reduce fatigue levels and allow crew members to stay on alert for longer. In combat and while under water, fatigue increases exponentially.
Reception
The game received a "universal recognition" after the release according to Metacritic's video game viewer. According to the NPD Group, Silent Hunter III sold 26,600 copies by June 2005.
The Editors of Computer Games Magazine presented the Silent Hunter III with their 2005 "Best Simulation" award, and named it the third best computer game of the year. They write, "Are the sims dead? Not when they're as good as this." It also won the "Best Simulation 2005" award from PC Gamer US , whose editors call the game "just an incredible journey."
See also
- Silent Hunter , released in 1996.
- Silent Hunter II , released in 2001.
- Silent Hunter 4 was released in Spring 2007
- Silent Hunter V , released in 2010
Note
References
External links
- Official website
Source of the article : Wikipedia